Beginning work on a new project....
Really been influenced by Simon Stalenhags work recently, and I thought I'd pay homage with a little 3d scene. (I'm sure there many people who have done it before, but that doesn't mean I can't have a go at it!)
I'll be poasting a lot of WIPS and if anyone has any questions or critiques, feel free to engage, it's always appreciated. I'll give a general outline of my workflow. I'm going to be using a standardized real-time workflow focused on a solo environment artist modeler. That is Maya------>Substance-------->UE4. I'm going to be using SpeedTree, Marvelous Designer, World Machine, and Reality Capture to assist me along the way.
To start things off- here is the reference image of Simon's Work
https://www.simonstalenhag.se/