Modeling and UV Decisions

General / 16 October 2018

Got the modeling and UV's already wrapped up. I did some changes to the model as I had to work off just one image. 

Current Tri Count is I would say relatively high, but I'm trying to cut as many corners as possible. I'll do some more re-topology later when I'm less sleepy. Cylinders are expensive. But on the other hand, this is a high fidelity hero asset, so 130k is horrific. I'm on the fence about this, should I retopo some more and bring it down, or keep it at its current fidelity? I'd love to hear what you guys think.  



  

This will probably be four 2k maps, or I might shrink it down to two 2k maps, and one 4k map for the body. The image displayed below is the first option of 4 maps. 

 

After going so hard on this, its good to change things up. I'm going to work on the World Machine Terrain and try to get most of my grass foliage and  landscape material wrapped up today.